At TeddyKidz we understand that multimedia can stimulate more than one sense at a time, and in doing so, may be more attention-getting and attention-holding. The use of multimedia courseware increases students motivation. The multimedia courseware facilitates active learning. The multimedia courseware facilitates experiential learning. The use of multimedia courseware is consistent with student-centred learning.
The emergence of computer aided learning (CAL) and multimedia technologies has been set against a background of increasing student numbers and decreasing resources, increased administration burdens for teachers, and increased demands for research output. At TeddyKidz we use CAL and multimedia courseware and thereby reducing the amount of teacher-student contact time which offers the teacher to concentrate on the students more effectively and the understanding each student more closely.
It is often claimed that multimedia technology offers a more stimulating and motivating learning environment than that associated with traditional teaching methods. The validity of this claim is examined in relation to some established motivation theories. The motivation to learn is an important aspect of effective teaching. TeddyKidz understands that increased motivation is directly translated into increased performance. This expectancy theory of motivation states that a person's motivation is based upon an interaction between the persons expectation of being able to successfully complete a task, and the value of that task to the person.
Active learning embraces the view that effective learning occurs when students actively engage in the subject matter concerned. This can be achieved using a variety of activities, such as questions, exercises, discussions and so on, which are introduced into the teaching process.
CAL and multimedia technology can provide opportunities for active learning. Courseware can involve built-in questions, problems and tests, which encourage some thought and action on the part of the student. The interactive and non-linear capabilities of multimedia technology provide two important advantages in this context.
At TeddyKidz we understand that Multimedia technology offers the opportunity to simulate reality and therefore can facilitate experiential learning. Through video and sound, a real-life scenario can be conveyed and then the interactive and non-linear access capabilities of multimedia can enable the student to explore the situation as if for real. The student makes decisions and can see the consequences of those decisions. These capabilities of multimedia technology mean that it can be used for the application of previously learned concepts, or for a more inductive approach to learning .
Student centred learning recognises that students learn well when they take responsibility for their own learning, and also that different students have different learning styles and different learning needs. The student-centred learning approach is aggressively pursued at Teddykidz.